﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;


public class OC_PanelController : RecieaveInputObject
{
    public override void AwakeObject()
    {        
        m_Cam = GameObject.Find("UI Root/Camera").camera;      
    }    

    public override void UpdateObject()
    {
        UpdatePanel();
    }
    
    public virtual void UpdatePanel() 
    {
    }    
}